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[Unity] Procedural Planets (E03: layered noise)

Duration: 15:36Views: 169.9KLikes: 3.7KDate Created: Aug, 2018

Channel: Sebastian Lague

Category: Education

Tags: c#fbmunityprocedural generationplanetprocgenperlinnoisesimplexunity3dterrainprogramming

Description: In this episode we'll create a noise filter to process noise, and layer it for more interesting terrain. Episode 04 is out for early access viewers here: patreon.com/posts/21079771 Noise script: github.com/SebLague/Procedural-Planets/blob/master/Procedural%20Planet%20Noise/Noise.cs Get the project files for this episode: github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague

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